KKOMODO is hiringGame UI Artist
About KOMODO
KOMODO is a 100% privately-owned company that has published over 120 games globally. We are now building our first fully in-house title, a competitive PVP action game focused on revolutionizing the shoot ‘em up genre for the next generation. Alongside this, we continue to expand Steam Deck sales across Asia, including the introduction of new Steam and other gaming hardware, and are developing NIUHI, an indie manga platform.
Supported by experienced mentors from across the industry, we are building a small and powerful team where every individual has the freedom and creative agency to make a meaningful impact. This is an opportunity to join at an early stage, where your work will directly influence core gameplay, visual identity, and overall player experience.
If you’re looking for a role where your ideas matter, your contributions are visible, and you can help build something from the ground up, KOMODO offers a rare opportunity to do exactly that!
The Opportunity
KOMODO is looking for a Game UI Artist based in Tokyo to join the team working on Nanos, the codename for a competitive PvP action game currently in development.
In this role, you will design and create visually compelling UI assets that help define the look and feel of the game. You will work on all aspects of UI design, including HUDs, menus, icons, typography, and visual systems. Your work will help ensure that the game is not only visually striking but also clean, readable, and engaging for players.
You will collaborate closely with designers, engineers, and artists, iterating on your work based on feedback and playtesting. As an early member of the team, you will own and define UI standards, workflows, and visual guidelines to support the game as it moves toward full production.
Responsibilities
- Design and create UI assets for HUDs, menus, icons, and other in-game systems
- Define and maintain visual standards for UI, including typography, color systems, and iconography
- Collaborate closely with designers, engineers, and artists to ensure UI aligns with gameplay and artistic vision
- Iterate on UI designs based on playtesting, feedback, and creative direction
- Support early production by helping establish workflows, style guides, and asset pipelines
- Ensure UI is clean, readable, and visually appealing while enhancing player experience
Requirements
Requirements
- Professional experience designing unique and atypical UI for games or interactive content
- Strong understanding of UI design principles, including layout, readability, and visual hierarchy
- Experience creating polished, stylized, or anime-inspired UI is a plus
- Ability to iterate quickly and incorporate feedback effectively
- A portfolio demonstrating your UI work
- Strong communication and collaboration skills across disciplines
- High proficiency in English communication
Preferred Qualifications
- Experience defining UI standards and workflows for games
- Experience designing iconography, typography, and color systems
- Familiarity with implementing UI in Unreal Engine is a plus
- Experience working on competitive or PvP games
- Shipped game titles or completed commercial projects
Tools
- Tools are flexible (e.g., Photoshop, Illustrator, Figma, or equivalent), as long as they effectively support production needs
Benefits
- Performance-based ProfitsSharing
- KOMODO Special Leave ( 5-business day Summer holiday, 7 business Winter holiday, 1-day Birthday holiday, and 1 day Game Launch Day )
- Paid leave by Japanese labor laws.
- Full Social Insurance Coverage (Kanto IT Software Health Insurance Society)
- Free language learning classes (Japanese, English)
- Company Events (Office Lunch Parties, Year-end Parties, etc.)
- Work Visa Support
- A Steam Deck will be provided to employees for their employment.
- Free Games and Manga
Some benefits will be available after the completion of the probationary period.
Please let KOMODO know you discovered this position on UIUXjobsboard so we can keep providing you with quality design jobs.

