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Mid-Senior UX Designer

Airship Syndicate

Located in thriving Austin, Texas, Airship Syndicate was founded by four industry vets formerly of Vigil Games - the house that Darksiders built. Led by visionary comic artist Joe Madureira, we work with a wide group of talented contributors located both in our studio and around the world. Our projects include Battle Chasers: Nightwar, Darksiders Genesis, and the upcoming Ruined King: A League of Legends Story.

Our goal is simple: build a lean, fun, independent game studio to create top-quality games for a variety of gaming platforms.
 

The UX Team works closely with designers, artists and programmers across multiple projects to bring beautiful and cohesive interaction through menus and game interfaces. The ideal team member should be capable of iterating on a concept and taking it all the way to completion, wearing multiple hats throughout the process. If you’re a game maker with a wide skill set that loves getting hands-on, then this may be the perfect fit! 

RESPONSIBILITIES:

    • Work with design leadership to create user-stories, wireframes and mockups for interactive features that effectively communicate the intended player behavior
    • Rapidly iterate and refine design specifications and production scope
    • Integrate UX designs into Unreal’s UMG/Slate Framework
    • Produce consumer-ready graphic design elements consistent with brand and UI Style Guides

REQUIRED:

    • Passion for games, accessibility and interaction design
    • Minimum 3 years of games industry experience, in a UI/UX role
    • Shipped at least one major PC/Console game using Unreal Engine 4
    • Thorough understanding of technical implementation techniques using UMG/Blueprint
    • Proficiency in Photoshop, Illustrator, and After Effects to create UI graphics and motion
    • Ability to wireframe user flows and create interface mockups consistent with the UI Art Direction
    • Portfolio that showcases a strong sense of information layout, composition, typography, and iconography
    • Strong communication skills and ability to collaborate with other departments

PLUSES:

    • Experience working on co-op/multiplayer games, or live-service games
    • 3D Authoring (ie. Creating interface elements/transitions/etc that utilize 3D assets)
    • Material Authoring using Unreal’s material editor 
    • Web and App Design experience
Our Benefits:
Healthcare that includes: complete medical, dental, and vision plans that cover you and your dependents.
Life insurance plus short and long-term disability.
Generous matching retirement contributions so you can live the good life after you retire.
Flexible Spending Accounts
Open Paid Time Off
Profit-Sharing
Relocation packages

Perks Upon Perks:
A world-beating, custom-made board gaming table
Payday Friday Off
Flex Days, where working from home is optionally allowed
Office movie lunches at Alamo Draft House (when we're not in a pandemic)
Access to your favorite snacks and beverages
MAME cabinet
GrubHub Account w/ meal credits

How We Work
Autonomy through collaboration:
We remove as many barriers as possible between you and productivity. We’ll ask you to be self-reliant and self-motivated, with the expectation that you talk frequently with your lead and teammates to keep everyone aligned.
Focused project management:
We don’t manage just to manage. We’re building a system and process that is helpful, but not intrusive. If someone is asking you for a status update, it’s probably because they are working with you on the thing they are asking about, or are planning to use it.
Small team environment:
Size is relative (especially in today’s dev world), but we’re all about direct interaction with teammates, experimenting with ideas, and less bureaucracy. 

Our Values
High Performance:
Average will never be our target. We work hard to put the special sauce in each game we create, and this forms the core of our identity. It also pushes us to evolve. As we strive to be better together, we grow together.
Mutual Respect:
We respect the time and extraordinary efforts of our employees by offering generous PTO, profit-sharing, WFH days (even pre-pandemic), and an understanding of personal circumstances. Making great games often takes a lot; we aim to give a lot in return, by committing to share our success with our team.
Approachability:
Making something “fun” is inherently subjective, and can’t come without disagreement. We value being open, honest, and approachable. Respect breeds communication and good communication means good games. If you aren’t approachable, in good times and bad, Airship isn’t for you.

Help Us Build It
We are still trying to achieve our goals, and probably always will be. We’re looking for thoughtful, creative folks to help us move the goalpost.
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