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Product Designer

FLG Software

Product designer

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About this role

We’re looking for product designers to take broad user-orientated goals and turn them into detailed plans for how our products are going to work. You’ll work with the rest of the product team (including engineers) to bring the product to life.

This role covers product design, interaction design, visual design, and prototyping. So the work is varied, from working up broad concepts, to tweaking pixels.

 

Who are we? 

Local businesses feel left behind by technology. And yet, 40-55% of total monthly household budgets are spent locally, and the average person visits 7 local businesses a month. Chalkboard makes simple tools that make local businesses convenient to work with, driving more customers through their door.

We are taking the same technology that is transforming enterprise, simplifying it, making it truly mobile-first, and putting it in the hands of deserving local business heroes.

Chalkboard has ambitions to become a global multi-billion pound business and a leader in our space. But right now, we’re a small team with solid seed-stage funding, a promising mission, and a plan.

 

A typical day 

In the product designer role, you’ll take a product goal such as “make it easy to ask for reviews, and to reply to them”, and work that into proposals for user flows, wireframes, prototypes, and eventually, detailed product designs.

A typical day may involve talking to customers for research and insight gathering, researching other products, discussion with the team for decision making on complex designs, creating interface layouts, writing up user flows, or presenting designs to the team.

 

Where you'll work

We have a base in Beehive Lofts in Ancoats in Manchester, and you’ll work around 3 days a week from there. For the remainder of the week, you can choose to work from home.

You will occasionally need to travel to see customers, although you wouldn’t necessarily need a car to be able to do that. Full travel expenses will be paid.

There is a lift in the building with ground level access, and should you need to use this we can arrange a visit to check it is suitable.

 

Necessary skills 

  • Strong graphic design skills.
  • Able to communicate complex ideas in writing (or visual form).
  • Usage of design tools such as Sketch/Figma.
  • Be able to sketch user interfaces and map out a user journey, either on paper, whiteboard, or using the software of your choice.
  • A good understanding of how users interact with software, and what the common UX patterns are (and why).
  • Should enjoy learning from users (in person, phone, or online) about what their needs are and how we should shape our product.
  • You can take responsibility for your own workflow. You’ll be given a well defined problem/goal, but will need to turn ideas into reality without a lot of supervision.

 

Qualifications and experience 

  • 2+ years prior experience in a software product design role (ideally mobile).
  • A portfolio or case studies of commercial work that you’ve played a part in.

 

Salary & benefits

  • Excellent salary
  • Flexible working hours
  • Pension
  • Travel expenses
  • Mobile phone allowance
  • Coffee, tea & snacks provided

 

Our recruitment process 

It’s very important to write a personal note to explain why you’re applying and talk about how you fit into the role we describe here. But keep it succinct.

You’ll next hear from us about whether you’ve advanced to the next part of the application process, which is a short own-time challenge that never takes more than a few hours and is clearly defined. There are no brainteasers, whiteboard exercises, or pressured real-time tests.

From there, we’ll organise phone or in-person interviews with a focus on the challenge you’ve already taken.

Other information

We don't care about your gender, race, sexuality, age, or whether you have disabilities we need to accommodate. We're simply looking for someone that can deliver.

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